Sound Design For Creative Capture
Role
Programmer, sound manipulator, researcher
Assignment Brief
To propose both a linear & non-linear project that encapsulates the techniques used in Dolby 5.1 surround sound
YEAR
2022
Collaborators
Pavel Yanvarev
Platform
Logic X
An exploration of Sound in D&D
This proposal outlines the work I want to perform throughout the course of this year.
My Linear Proposal Video:
My Non-Linear Proposal Soundbites:
Before undertaking our individual projects, we worked together on a commercial for Vue, which gave us the opportunity to experiment with Foley, sound design, and music. This was an excellent method of advertising, as it inspired the major linear initiative. We separated the video into sections and gave certain responsibilities to each segment. I became responsible for completing the primary synthesiser sound effects and making further sound design modifications.
Due to the fact that we used separate Digital Audio Workstations, collaboration was challenging. This meant that any
modifications I produced had to be easily reversible or stored on a copy project in case we decided to alter the project's course. As Pavel utilised FL-Studio while I was most familiar with Logic Pro X, the simplest solution was to provide each other the raw.wav files of foley/ambience or to bounce synthesisers and communicate over Discord. Due to time constraints, we occasionally utilised Discord's streaming ability to monitor each other's progress on later stages.
Below you can see our final piece: